Organic Economy
As you may have noticed, constructing this platform allows for various financial flows, but the most important aspect is that everything is based on services and transactions. Initially, bootstrapping something as envisioned is a significant challenge, but we feel it's the correct approach to tackle the problem.
Here are some ways we intend to sustain the profitability of the platform:
Transactions in marketplaces
Secondary market transactions of our collections
Secondary market transactions of partner collections
Secondary market transactions of any collection
Player-to-player transactions in islands (P2P and Stores)
Sale of new collections
Sale of items
Sale of new island seasons
Education as a playful service for brands
Platform stake pool
Subscription service focusing on web3 and another focusing on web2
Minting API as a service
Transactions from raffle and auction systems
Mint transactions
Partnership island transactions
How we envision some of these transactions returning to the game:
Remunerating custom dungeons in users' islands
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