πŸ§™β€β™‚οΈInteractions System

β€œ After the great catastrophe, the people from each biome managed to survive in their own way. Exploiting their resources, making alliances, and scavenging the vast post-catastrophic Acandor. This way they understood their barriers and took advantage of every resource and magic they could to thrive and survive. Some races and classes were proven to be more adapted to each biome's circumstances."

According to the resource distribution established previously, we managed to develop an interaction system between the biomes of Acandor. Every biome will have levels of Harmony, Conflict and Neutrality with the other biomes.

According to the game universe’s lore and collection rarities we’ve established a home biome for each race/class in the Warriors Collection.

What does all this mean?

Home Biome and Assets Interactions

We are designing features of interactions between every asset of the game’s universe. It means that some races/classes from the warriors collection are going to show some unique aspects while interacting with specific assets. This is also true for a variety of assets.

For the warriors collection we have established their β€œhome” biome based on game lore and collection rarities , for now it means that races and classes may have unique interactions with their home biome, such as: Unique movement abilities, unique auras and more aesthetic interactions. It doesn’t mean that in the future we'll push or not these interactions further by developing resource emission relations to the warriors collection.

Assets interactions may even cross the boundaries of biomes by having interactions with day/night cycles or seasons.

Biomes’ Harmony and Conflict

During the development of new features involving leveling, questing, balancing and all sorts of interactions between biomes these relationships will come into consideration.

Here are each Biome's Harmony and conflict relationships. And also the β€œHome Biome" for each race/class in the Warriors Collection:

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