Cardano Warriors
  • Cardano Warriors World
    • β˜„οΈThe World of Byron
      • 🌲Forest: The Sacred Woods
      • πŸ”₯Lava: The Kindle Expanse
      • 🐊Swamp: The Corrupted Marsh
      • ⛰️Mountain: The Soaring Alps
      • ❄️Ice: The Boreal Wastes
      • 🏜️Desert: The Solitary Flats
    • πŸ—ΊοΈThe Islands
      • 🌐World Builder
        • πŸ› οΈBuilding Rules
      • πŸ•ΉοΈGame Islands
      • πŸŒ€Biomes
      • πŸͺ΅Resources
      • πŸ—οΈBuildings
        • πŸ”©Building Groups
          • βš’οΈCrafting System
          • ♨️Smelter
        • πŸ“¦Warehouse
        • πŸͺStore
      • πŸ§‘β€πŸŒΎForeign Collectors
      • πŸ‘₯Construction Sharing
      • πŸ’°Land Lending/Renting
      • 🎲Sizes
      • 🧭Navigation Between Islands
      • πŸŒ‰Island Connections
      • ☠️The Doomed Continent
      • 🀝Spoiler Bonus 1
      • βš”οΈSpoiler Bonus 2
    • πŸ§™β€β™‚οΈInteractions System
    • πŸͺ™Warrior Points
  • πŸ”°About Cardano Warriors
    • πŸ‘¨β€πŸš€Cardano Warriors - How we Started
    • πŸ”­CW Vision, Mission and Values
    • βš™οΈServices
      • πŸ•ΈοΈThe Minting Engine
      • πŸ“In-game P2PnP (P2P with N Peers) Multisig Multipolicy
      • πŸ›’In-game Merch Store
      • πŸƒGamified Raffle System
      • ⛓️Onchain / Offchain Marketplace with Auction and Reward Trading System
      • βš”οΈWhen PVP? Championship System (E-Sport)
      • πŸͺ™Stakepool Delegation Reward Tracking
    • 🧰Infrastructure and Tooling
    • πŸ‘¨β€πŸ‘¦Community
      • 🀝Intercommunity Interoperability
      • 🎨Content Creation
      • πŸ›’Public Collections via Marketplace
      • πŸ—³οΈVoting System
    • πŸ’΅Organic Economy
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  1. Cardano Warriors World
  2. The Islands
  3. Buildings
  4. Building Groups

Crafting System

Through a crafting system, we want to enable the creation of items that become the player's property, and they can trade, keep or do what they consider best. It is your decision to make!

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Last updated 2 years ago

Using in-game raw materials to create new NFTs through crafting systems will be possible.

This means that by producing a complete item, you will own it and have the conditions necessary to trade freely with other players. This way, it will be possible to create your own strategies to find demands from other players and meet them in exchange for agreed values between the parties.

To avoid item inflation, we intend to create a mechanism in which the supply of raw materials has deflationary characteristics, having greater availability of resources at the beginning and reducing them over time.

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Example of how the crafting flow will take place. Several crafting processes are required until the final result is achieved.